Monday, January 2, 2017T1/02/2017 01:34:00 PM

Steam has released its annual list of 100 games which generated the most revenue in 2016



Steam has released its annual list of top grossing titles for 2016. The list has a healthy combination of AAA, indie, free to play and older titles. Tom Clancy’s The Division is the top grossing title. Dota 2, a free to play game, comes in second. Steam has not revealed numbers on the actual revenue of these titles. The ranking is based on sales through the Steam Store only.
Dark Souls III, a premium game that is usually listed at Rs 4,200 has come in third place. No Man’s Sky, a widely criticised Indie title, has managed to bag the fifth place, which shows that an Indie title, with a lot of hype generated, can still attain a top spot among AAA titles in terms of revenue generation, even if the game has been trashed by gamers.
A number of top gaming franchises have two games in the top 100. Far Cry 4 appears on the list along with Far Cry PrimalThe Elder Scrolls V: Skyrim and The Elder Scrolls Online continue to be revenue generating games. Borderlands 2 and Borderlands: The Pre Sequel both make an appearance.  Call of Duty Black Ops III and Call of Duty Infinite Warfare are both listed.
There are some very old titles still generating revenues. DOTA 2 was released in 2013, and is based on a mod of Warcraft 3. The game is a massive online battle arena (MOBA), a popular genre for esport and competetive gaming among teams. CS:Go, another competetive gaming darling was released back in 2012. One of the oldest games on the list is Team Fortress 2, which was released 10 years ago, in 2007. The Age of Empires HD Edition is a 2013 remaster of a game originally released in 1999. This shows that when it comes to digital distribution platforms, quality older titles perform as well as newer titles.
There are eight free to play titles in the list, DOTA 2Team Fortress 2WarframeKnight OnlineSmite, War ThunderPath of Exile and Free Savior. Free to Play is a payment model where most of the users are content for the players who play. The model depends on a small pool of paying consumers to pay for and support everyone who plays the game. Non paying users can expect a grindy experience, involving repeatedly completing the same task. Paying users can save time by paying for perks that would normally require a lot of grinding to obtain. Eight titles in the top 100, rubbing shoulders with premium experiences show the robustness of the free to play model even when it comes to revenue generation.
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